Promoting Physical Activity through Persuasive Technology
Damoah Dominic1, Freda Hounkponou2, Ronky Doh3, Edward Ansong4, Agyemang Brighter5

1Damoah Dominic, Institute of Computer Science Valley View University P.O. Box AF 595 Oyibi-Accra, Ghana.
2Freda Hounkponou, Institute of Computer Science Valley View University P.O. Box AF 595 Oyibi-Accra, Ghana.
3Ronky Doh, Institute of Computer Science Valley View University P.O. Box AF 595 Oyibi-Accra, Ghana.
4Edward Ansong, Institute of Computer Science Valley View University P.O. Box AF 595 Oyibi-Accra, Ghana.
5Agyemang Brighter, Institute of Computer Science Valley View University P.O.Box AF 595 Oyibi-Accra, Ghana.
Manuscript received on December 06, 2013. | Revised Manuscript Received on December 20, 2013. | Manuscript published on December 20, 2013. | PP: 16-22 | Volume-2, Issue-1, December 2013. | Retrieval Number: L03461111213/2013©BEIESP
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© The Authors. Published By: Blue Eyes Intelligence Engineering & Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The purpose of this project was to improve physical activity with the use of persuasive technology. The principal objectives were to study the need for physical activity; its challenges and opportunities. To examine the barriers and challenges in using persuasive technology for physical activity promotion. To study the issues of physical activity and propose a persuasive technology that can be used effectively by all types of individuals regardless of the age. The major findings derived from this study suggest that a lot of people have not been exercising even though they know the great benefits of physical activity. Based on the above mentioned problem I proposed a conceptual model to help change behavior by choosing the right technology for the right set of people.
Keywords: Interactivity, Physical Activity, Persuasive Technology, Behavior Change, Psychology, Human Computer Interaction.