Anti-Cheat and Cybersecurity in eSports and Gaming: A Case Study
Sandeep Kulkarni1, Minhaj Khan2, S. Bulomine Regi3, Dipans Verma4, Tejas Tagad5
1Dr. Sandeep Kulkarni, Department of Computer Science, Ajeenkya D.Y. Patil University, Pune (Maharashtra), India.
2Dr. Minhaj Khan, Department of Computer Science, Ajeenkya D.Y. Patil University, Pune (Maharashtra), India.
3Dr. S. Bulomine Regi, Department of Computer Science, Ajeenkya D.Y. Patil University, Pune (Maharashtra), India.
4Dipans Verma, Department of Computer Science, Ajeenkya D.Y. Patil University, Pune (Maharashtra), India.
5Tejas Tagad, Department of Computer Science, Ajeenkya D.Y. Patil University, Pune (Maharashtra), India.
Manuscript received on 24 April 2025 | First Revised Manuscript received on 30 May 2025 | Second Revised Manuscript received on 05 June 2025 | Manuscript Accepted on 15 June 2025 | Manuscript published on 30 June 2025 | PP: 1-7 | Volume-12 Issue-6, June 2025 | Retrieval Number: 100.1/ijies.E465214050625 | DOI: 10.35940/ijies.E4652.12060625
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: The esports and gaming industry is growing rapidly, which is drawing the attention of cybersecurity threats and cheating that compromise competitive integrity. This case study examines the implementation of anti-cheat technology and cybersecurity in the gaming ecosystem, focusing on its effectiveness and limitations. It highlights various types of cheating methods, such as aimbots, wallhacks, and account hijacking. It examines how game developers and tournament organisers can tackle these threats through technical and policybased solutions. This case study will analyse the impact of cheating on player trust, game balance and viability of eSports. By studying real-world examples and current industry practices, this research will show the need for continuous innovation in cybersecurity to protect the digital competition.
Keywords: eSports, Cybersecurity, anti-Cheat, Gaming, Technology, DDoS, VALVE, Kernel
Scope of the Article: Artificial Intelligence and Methods