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Comparison of Existing Educational Game Framework and Improvement of Educational Game (EG) FrameworkCROSSMARK Color horizontal
Nur Syaheera Sulaiman1, Nor Saradatul Akmar Zulkifli2, Tuty Asmawaty Abdul Kadir3, Muhammad Wildan Mohd Azman4

1Nur Syaheera Binti Sulaiman, Department of Computer Science, University Malaysia Pahang, Al-Sultan Abdullah, Pekan (Pahang), Malaysia.

2Nor Saradatul Akmar Binti Zulkifli, Department of Computer Science, University Malaysia Pahang, Al-Sultan Abdullah, Pekan (Pahang), Malaysia.

3Tuty Asmawaty Binti Abdul Kadir, Department of Computer Science, University Malaysia Pahang, Al-Sultan Abdullah, Pekan (Pahang), Malaysia.

4Muhammad Wildan Bin Mohd Azman, Department of Computer Science, University Malaysia Pahang, Al-Sultan Abdullah, Pekan (Pahang), Malaysia.  

Manuscript received on 23 March 2026 | First Revised Manuscript received on 30 March 2026 | Second Revised Manuscript received on 14 April 2026 | Manuscript Accepted on 15 May 2026 | Manuscript published on 30 May 2026 | PP: 9-16 | Volume-13 Issue-5, May 2026 | Retrieval Number: 100.1/ijies.I10870910923 | DOI: 10.35940/ijies.I1087.13050526

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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: This paper compares and evaluates four existing educational game frameworks: Digital Game-Based Learning (DGBL) Framework, Educational Games (EG) Design Framework, Gamified Learning Framework, and Co.LAB Framework. The evaluation includes their strengths, limitations, and potential for improvement. Based on the analysis, an improved Educational Game (EG) framework featuring elements from the four frameworks is proposed. The proposed framework accounts for the unique requirements of educational games and aims to enhance players’ learning outcomes. The paper provides insights for game developers, educators, and researchers interested in designing and implementing effective educational games.

Keywords: Educational Game Framework, DBGL, co.Lab, EG Framework.
Scope of the Article: Computer Science and Engineering